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AI Insights · Timothy · October 2022

Top 5 First Person Games on iOS in the UK: Q3 2022

In Q3 2022, the top five first-person games on iOS in the UK showed varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.

Top 5 First Person Games on iOS in the UK: Q3 2022

Performance of Top 5 First Person Games on iOS in the UK for Q3 2022

The third quarter of 2022 exhibited interesting trends for the top five first-person games on iOS in the United Kingdom. Here’s a closer look at the performance of these games, based on data from Sensor Tower.

Call of Duty®: Mobile

Throughout Q3 2022, the weekly revenue for Call of Duty®: Mobile fluctuated, peaking at about $116.7K in the last week of June and stabilizing around $92.2K by the end of September. Weekly downloads saw a steady increase mid-quarter, reaching 17.5K in the week of September 19, while weekly active users rose from approximately 226K to 242K by the end of the quarter.

Minecraft

Minecraft's weekly revenue remained relatively stable, with peaks around late July at $69.6K and a gradual decrease to $45.7K by the end of September. Downloads saw a significant spike at the start of August with 3.5K, while weekly active users experienced a decline from about 613K to 554K through the quarter.

Cooking Madness-Kitchen Frenzy

Cooking Madness-Kitchen Frenzy's weekly revenue hovered around the $29.3K mark, with a notable dip to $23.7K in early September. Downloads surged mid-quarter, peaking at 7.9K in late August. Weekly active users remained fairly consistent, averaging around 56K throughout the quarter.

Chapters: Interactive Stories

Chapters: Interactive Stories experienced a high point in weekly revenue mid-August, reaching $31.3K, before settling at $21.3K by the end of September. Downloads were highest in mid-August with 10.6K, but saw a sharp decline to 833 by the end of the quarter. Active users also showed a downward trend, decreasing from 28.4K to 21.8K.

Fishing Clash: Sport Simulator

Fishing Clash: Sport Simulator's weekly revenue varied, peaking at $25.8K in early August and ending the quarter at $22.5K. Downloads were highest in late July with 7.1K, but dropped significantly to 868 by the end of September. Active users saw a peak of 11K at the start of August, tapering to 4.8K by the quarter's end.

For more detailed insights on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022